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Re: treasures



> 
> 
> the problem about having artifacts and such in the editor is;
>   
>  1) every levelcreator want to have at least one artifact
>     in their domain. this leads to inflation of artifacts.
> 
>  2) artifacts are lying the same places every time.
>     players will soon get to know were they lie,
>     and go for them all the time.
>     The point about random treasures is that players have to walk
>     around everywhere to find artifacts, they don't know were they are,
>     so they have to search.
>  
> If you make something though and you want to reward the players, 
> make a tresurechamber with lots of random tresures.
>  
> >B^D  vidar lund
> 
	How about a random artifact treasure type, that can be linked in the
same way as switches.  So that you can guarentee having one artifact of some
type, weighted so that the minor items like Stinger appear more often than the
major items like Excalibur.  This would give the players something to go after,
but still make them search the whole dungeon/castle for it.  The same sort of
thing could be implemented for fixed treasures as well so that the designer of
the dungeon could fix the power level of the magical equipment found in a 
dungeon.


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					beilby@latcs1.lat.oz.au