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Re: Bug in save game code? (crossfire 0.86)



> 	When the game is started without the players name set via Xresources
> crossfire asks for the players name, and then the players password and when
> it gets the players password it replies with "Sorry Pal, I don't think so.".
> Which is of course the reply if you get the password for dm mode wrong.

That is because I messed up Tylor's save-game routines when I tried
to fix it 8)
There are several other bugs as well.  For instance, you can be killed
*before* you enter the name if you answer 'a' to the question "do you
want to play again (a/q)?".
You'll have to wait to next version or later to get a working save-game
routine, it's still being worked on/debugged.

-Frank.