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Re: One bug, and a suggestion



Matthew Zeher writes:
 > 	Part of the reason we suggested this mod (I am one of the
 > people here at ODU who got totally addicted and have been staying up
 > to 4 and 5 in the morning playing this damm game -thank you frank )
 > was that some of the maps in crossfire are not indicitive of survival.
 > Its rather annoying when you walk into the first level of a tavern and
 > get wiped out by the skull there as soon as you enter. Alot of the
 > maps are designed more as a "screw you" than an "entertain you" which
 > INHO is bad. I mean its rather annoying when you biuld up to a 10th
 > level character and you get hit out of nowhere with no warning at all
 > with 20 wyvern's to deal with. I think it is enough of a deterent(sp)
 > to lose a level and a half (actually its a bit more than that). Also
 > in terms of game play, by just out and out dying you put a
 > dispurpostionate amount of people at the low levels ( where there
 > really is only on town that they can survive in, I personally am
 > trying to rectify this by making more low level maps ) and you get a
 > few people who can go to a few more places ( but are still restricted
 > because joe 10th level definately won't risk his character against
 > more than one wyvern or three beholders, he is going to stay with the
 > safe low level dungeons taking all the action away from the low level
 > characters). So basicly something needs fixing and a comprimise needs
 > to come ffom someplace.

Level 10 character takes about 2 or 3 hours to create, what is the
difference if you die for good?

btw. my previous char was at level 52 or so when it died (life saving is no
good if you waste spend it being paralyazed)...

++Anipa