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Re: Proposal (artifacts)



[same artifact in two players]

> If the unique struct is in place....this should never happen...........if for

In the server version it probably doesn't happen, but if everyone can start 
own server, it can happen easily. 2 servers generate new map with same 
artifact in same time. [OK. There could be the lock-file.]
 
>>  Also, on a server environment, it would mean that all of the artifacts
>> could be snatched up.  Especially with the various large stores and
>> stuff where artifacts can also be created.

> This is the one problem with the sceme......possible solutions.......
> Do not allow a player to carry more then say.....3 unique items at a time....

> Make a server rule.....artifact hording...is not looked upon favorably :>
> What the server gives...the dm takes away :>

> Dedicate certain days as "kill the artifact horders day" :> just kidding.

All these seems just restrict playing and won't give back very much.
One solution 'too many artifact' problem might be that every existing
artifact reduce probability of generating new ones. But this would
require same amount of coding that above idea, so it's not probably 
worth of coding.

About the object for reseting maps. I thought that myself when I designed 
puzzles my maps, but I don't like it since it's makes game much more 
easier. You failed solve the puzzle, just reset and try again. You 
succeed the solve the puzzle and get nice treasure, so do it again ;). 
Better is design maps so that players can't be trapped behind closed 
gates and so on. One way solve this problem is allow every map
has is own reset time. This might be even implemented sometimes.

 -Tero