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Re: Coins



 This is a forwarding of a discussion that Kjetil Torgrim Homme
<kjetilho@ifi.uio.no> and I have had about value of coins and gems.

 A quick summary was that he thought platinum and gold should be worth
more (1 pp = 12 gp = 144 sp was his initial suggeted). In his last
message, he suggested adding copper coins to replace silver, and bump
everything up in value.

 The few thoughts I had was the the coin system right now is fairly
nice and simple, so players can do conversions somehwat easily in
their head.  Also, any change in coin values could greatly affect
saved players.

 The following is new stuff.  Comments?

 Perhaps.  What might be better is to make GEMS worth a lot more
money (in AD&D, a pearl is worth abou 100 gp, both rubies and diamonds
aroudn 1000-5000 GP).

 food in crossfire is relatively expensive compared to most equipment.
This may go back more to when it was more a gauntlet type game, and
food was more critical.

 Obviously, in gems increase is value, the number you find would be less.

 Also, with such a change in gems, also change the value based on
charisma.  So that you maybe buy them for 10% above straight value, and
sell for 90% of value or something, and have no other adjustments
made by charisma.  The big problem with gems now is that if you are
low charisma, even if you use the gem tables, you lose a lot of money
in the deal.  There was talk about making it so Charisma does not affect
prices at all, and is instead a reaction for monsters.  I don't know if
removing charisma right now for shops would be a good idea.

 As a person who plays AD&D (first edition), copper coins are almost never
used because they are wroth so little.  Even when low level parties find
2,000 cp, they might leave it behind due to weight.  Also, in soem games,
the DM hardly uses charisma at all, and it quickly (depending on character
generation method) becomes the stat to put your low score in.  In crossfire,
all abilities are fairly important, and it can be difficult to choose which
stat to have low.  IF charisma became only necessary for reaction or
something, this might become an ability to toss yoru low score into.
And I wouldn't really like the idea of NPC's not sharing information if you
have a low charisma, because this could then make it impossible for characters
to get the information needed to solve quests.


--Mark