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Re: Traps and doors



 you can not override the random item field in objects.  This is because
that field is stored in the archetype, and not the actualy object code.

 There really should be some way to over ride whether and object is trapped
or not.  One option that would work without modifyign the code would
be something like add a new archetype that has is randomitems field set to
something different (or not at all).