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It would be a good idea to code a corpse object that is called
when something dies and put all the killed creatures stuff in it.
Then have a counter on the corpse that destructs and frees all the
stuff if it isnt picked up before it counts down. This will make
for a smaller number of objects in memory.
Ripclaw
(Maintainer)
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- From: Peter Mardahl <peterm@CSUA.Berkeley.EDU>