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what's going on at soda:
I'm sending this on so other people don't re-do stuff that's getting
done here.
smurf@soda.berkeley.edu has recently done inventory locking.
You may lock items into
your inventory so that you cannot drop them accidently. The interface
is pretty good: shift <left button> to lock/unlock items. Scott
may wait to send this in until after he's made it save/restore from
.pl files, and until after he's made a DROP command to drop all unlocked
items.
I've done: three clerical spells: cause light/medium/heavy wounds
charm monster spell
revised AT_POISON so it's a bit more flexible and deadly (dependent
on the level of the poisoner)
added AT_GODPOWER which clerical spells will use. Offensive clerical
spells use about twice the mana of comparable mage spells.
I've begun experimenting with traps. I will work on adapting the
rune code so that runes can do sensible things from within inventories.
raytrace@soda.berkeley.edu: improved mover for ball lightning
working on making the spell of transferrence drive people mad, kill
if the spellpoints too far exceeds maxsp.
Regards,
PeterM