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Re: CF: Bugs and suggestions



Preston.F.Crow@Dartmouth.EDU (Preston F. Crow) recently wrote:


>I've noticed a number of little bugs in the user interface that
>haven't changed for several versions (I'm using 0.91.1 now):
>
>
>4.  Inventory weight is not always correct.  This seems to be rather
>intermitant, but occasionally it will say that I'm carrying a lot more
>than I am, and my speed will be reduced.

I've noticed some real bad bugs with weight in containers.  However,
occasionally crossfire fixes player inventories and takes care of this. It's
still annoyign while it's happneing.

>2.  I should be able to program my character to automatically eat my
>food when I get hungry.

Interestingly, there's code in the server to automatically eat when you hit <=0
food.  Perhaps we should  allow players to raise this to some other value, say
500 food, or whatever they choose..


>there was some way to unsell items that you didn't mean to sell in a
>shop without paying the extraordinary markup.  It would be nice if
>there was some way to disable applying items inside open containers (I
>do this now by keeping a sack at the top of the items in my
>container).

Interestingly, nethack 3.1.3 does this. It's not such a problem, except that
in crossfire it seems characters sell more junk than in nethack. Even if you
use alchemy alot.

>10. Charisma is dumb.  The obvious thing to do is create an elf with a
>max charisma to do all the trading for the party.  Or maybe this is
>just an advantage of party play.  Maybe if there were "charm" spells,
>they could be enhanced by a high charisma.

Actually, what I've seen done is use high-charisma storage characters.  If
you're going to need a storage character to hold all your junk, you might as
well hise it to buy and sell stuff too.

 Eric Mehlhaff, mehlhaff@crl.com