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Re: Skills!
d91-jda@nada.kth.se recently wrote:
>
>> > 'cast line 10 death 10 time 5
>> >
>> > 'cast ball 3 poison 10 trigger
>[snip]
>>
>> Uh, please imagine for a second what playing would be like.
>> Imagine typing all this garbage in while some monster is pounding
>> you. JOY!
>
>This is a problem, but I think that if you can solve it, it would add
>another dimension to the game.
There's a simple solution, really. You use the game's macroing facilities to
do it, and/or just define individual spells as a certain collection of spell
rules.
i.e.
'cast small ligntning
would be the same as
'case bolt 3 electricity 4 time 1
GAme server admins could administer spells as a fixed set of spell forumlae,
or let players make up their own and cast those custom formulae via bound keys.
This is one example of getting a nice meta-system separated out from the rest
of the basic game mechanics code.
I really like this idea, btw. Something like this has been on my 'ideas' list
(and others' I'm sure) for some time now...
Eric Mehlhaff, mehlhaff@crl.com