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Re: Crossfire comments



Tero Haatanen <Tero.Haatanen@lut.fi> writes:
> [about expmul-patch: Great idea, but wouldn't that be better be in
> player struct, since it affects only players, and living struct is
> every object (adds quite much memory usage when many maps are loaded).
> Like addind exp field player archetype to tell how much is needed first
> level and using that count value expmul-varibale.]
Yea, when I redo the patch .vs. 90.2, I'll move it to the player
struct.  I put it in stats because that's where exp was.
          -Eric 
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