Crossfire Mailing List Archive
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Re: traps



 True, the rune_explosion function will only be called when someone
walks on or walks off.

 However, once someone does walk on, then you could change somethign in
the object so it gets recognized by the normal object searching routine,
and thus keep exploading.  In this way, the object does not need to
be searched through each time like all the rest of the objects.

 This may not be a very big deal right now, but if the objects get split
into 'static' objects and non static objects (static objects being those
that don't change, non static being those that have animations), then
trying to minimize the list of non-static objects would be a good thing.

 --Mark