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Bombs...




Three tims now, it crashs as soon as someone else tried to join in.
I captured it all in gdb.. Wow. :)


socket[merchant]: quit
Command: 'quit'
Removing socket 5
Can't open /usr/local/lib/games/crossfire/players/Rouland.pl
Can't open /usr/local/lib/games/crossfire/players/Rouland.pl
Saving map /city/city
Adding socket 5 from 192.9.200.10.
socket[anon5]: version
Command: 'version'
socket[anon5]: name roy
Command: 'name roy'
socket[roy]: set pixmaps
Command: 'set pixmaps'
socket[roy]: add hypatia:0.0
Command: 'add hypatia:0.0'

Program received signal 11, Segmentation fault
0x39bd0 in draw_color_pix (pl=0x14ef30) at xio.c:2113
2113                XSetClipMask(pl->contr->gdisp, pl->contr->gc_game, pl->contr->masks[floor->number]);
(gdb) where
#0  0x39bd0 in draw_color_pix (pl=0x14ef30) at xio.c:2113
#1  0x38bfc in draw (pl=0x14ef30) at xio.c:1905
#2  0x1bb1c in process_events () at main.c:467
#3  0x1c2d4 in main (argc=2, argv=0xeffffcd4, env=0xeffffce0) at main.c:669


I assume I shouldn't be sedning this sort of stuff to the whole crossfire
list? Is there a crossfire_bug list, or anything like that?