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level dependencies & spell parameters




  DOes everyone know about this?  Among the things that
we at soda have done is this:

many spells are now level dependent.  the level dependency is 
tunable, and resettable on the fly by the DM using the command
'spellreset'  (I hope)

Things you can change on the fly now:

spellpoints of a spell, it's level,
the damage it does, the dependency of damage on level, its duration,
the dependency of duration on level.

What does 'duration' mean for a summoning monster spell?  How
about level dependency for a summoning monster spell?  read
spell_params.doc!  It turns out that you can set the hp of your
summoned monster now, and the damage he will do.  30 level wizards
summon better fire elementals than 20 level wizards do!

Why did I make it (hopefully) so that the parameters are resettable on the
fly?  Because the spells are WAAAY out of balance!


  We need a firing range type of object, which will absorb damage
and report how much it's been hurt.  We can see how much damage all
the various spells do, and know what spellpoint cost they really should
have.
  
  Also, with the level dependencies, some spells become extremeley powerful.
burning hands was useless once upon a time, you couldn't damage a monster
with it faster than it healed in some cases.  But burning hands costs
only 5sp.  Should the sp cost be level dependent also?

  Perhaps attack spells should have no level depencencies, but summoning
spells should.  It's up to the dm, all he needs to do is tweak the 
spell_params file in the libdir....

Regards,
PeterM