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Re: Monster Protection



When you cast a spell, as a player, the attacktype of the
spell you cast is ORed with magic.  SO burning hands spell
is both a fire and a magical attack.

Suppose you had a pet dragon.  When he 'breathes', it is the
same thing as a burning hand spell, except the attack is
only fire.  A great many monsters cast spells this way:  protection
from magic does not help you from their 'spells', because
they are not magic.


The create bomb spell is the only one that a person can cast
(except maybe a magic bullet spell, im not sure) which creates
a spell which is not magical as well as the attacktype of the
spell.  Lightning is magic-electricity, fireball is fire-magic
.....

The only things which use actual magical attacks against your
player, and the only things which protected magic will help
you with, are:
  things which you kill and find spellbooks in them.
(I could be wrong about this, actually, but i think it's the case.
Anyone know for sure?)
  These are the only monsters i know of that an amulet of protection
from magic will help you fight:
  demons, dark elves, liches, spectres, big wizards, angels

  Amulets of protection from magic are really mostly useful against
friendly fire.

  Personally, i think that most monsters SHOULD NOT be casting
their stuff as abilities instead of as magic.  This might atually
be the case, anyone know for sure?  I haven't hacked this part of the
code to find this out, and the documentation, of course, doesn't
mention it.

regards,

PeterM