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Re: Suggestions for crossfire change.



> I brainstormed while re-reading a number of posts and thought
> of the following suggestions for crossfire change...
> 
> limit magical bonuses from prepare weapon scrolls
>     attributes +4 and natural +6 don't know about speed,weight,damage...

I think this is going to be absolutely necessary.

> limit a players total magical bonuses (from equipment worn) to
>     their level, and the total magical bonus of carried weapons
>     to some multiple of this (Frodo struggled with on ring of
>     invisibility, but my character carries around 13 rings)
>     ex- my wiz is carrying: amulet ac+2, taifu+3, ring con+1 wis+1
>     speed +1, ring of Ice, chainmail+3, helmet+2, shield+2; thats
>     +16 and I am only 9th level.

I can see the reasoning behind this, but perhaps the fault lies on
being able to get hold of all these things in the first place?

> Assume some level dependent training.  Fighters wc and damage
>     increases per level should be greater than a wizards (whose
>     might be 0), Wizards could automatically learn spells with
>     a level increase.  Guilds would have to be implemented to
>     delay these bonuses until after melee.

I like this idea.

> Sell/purchase differences in classes.  Fighters should know more
>     about purchasing weapons/shields/armour, Wizards about wands/
>     spellbooks/scrolls, Clerics about potions, thieves about gems.

Also a good idea - makes the distinction between the classes more rich
and interesting...

> Fix charisma bonuses.  The difference between 10-30 charisma
>     should be ~50%.  People might invest in charisma potions
>     and rings and stuff, but wizards wouldn't get such a huge
>     advantage for having 100 spell points and a charisma spell.

Again agreed. My only concern is that this may make charisma almost
a redundant stat. Is ther another way that the stat could be utilised?
Perhaps having a high charisma would help against certain types of
spell effect, like fear or something?

I know - why not add a few "charm" based spells, where a charmed character
or monster walks around randomly and slowly for a short period of time - 
similar in a way to running away when affected by a fear spell. A high
char would give increased resistence to charm based spells...

Just an idea.

Sy

PS I'm excited about the way Crossfire is going - it's great!