Crossfire Mailing List Archive
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Re: Classes, race, experience.



>> Raising stats and maxing them out: I personally really don't want to
>>add code that requires drinking more than one potion to raise a stat
>>1 point.  This would mean that keeping track of how many potions for that
>>stat ahs been consumed, and would just seem to make things messier.

> I strongly agree with Mark here.  It would be a nightmare.

Suggestion: a chance of (((maxstat-currentstat)*10)/100).

The effect would be that everybody get average stats after having
played for some time, but the really great stats would only be
posessed by the really experienced players. I think it balances things
out a bit.

- Bjorn