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Re: Status of xfire. Client/server 3d.



>>>>[From Stephen David  Wray]
    
    
    Ummm... do you expect a 3d version of crossfire to be faster?
    Or is it that the 2d version is too fast?
    
    I have this vague suspicion that a 3d version of crossfire would
    have to be a lot slower... (Having seen linuxxdoom)

(I'm not the original author, but..)



if you have a client/server model, it will be possible to write a
3d client for it, with the exact same speed as the 2d version. 
The primary bottleneck is how much information you get through the net.
How much detail yo put into displaying it on your end should be up to you.

This is assuming you have a decent processor on your desk, of course :-)


heck, you don't even have to put together a renderer. You can use the
"wt" library from the net.

on a sparc 5, you can get 30 fps for a trivial world. which would indicate
probably 5 fps for our uses.