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Re: Command Times.





Mark Wedel wrote:

>  But this system is really quite flawed.  Picking up an object, moving
> a square, dropping an object, or applying items should all have different
> time values.

Yep, this is true. All those spellcasters jumping in and out of their
armour should be spending a lot more time doing so 8-)

>  I am interested in your thoughts and idea for the time these actions
> should take.

If this is implemented, one thing you have to deal with now is being 
interrupted. If you are doing something that takes a long time, you really
want to be able to interrupt, or automatically stop if you are attacked.
Nethack stops any long action (like wearing armour or eating) if you are 
attacked.

Ideally, you will stop automatically if attacked. There should also be
an interrupt action to let you stop a long action, say if you see a monster
coming your way.

--
Rupert G. Goldie, Research Scientist                rgg@aaii.oz.au
Australian Artificial Intelligence Institute        
/\/\|| Level 6, 171 Latrobe Street, Melbourne, Australia