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Using extra characters (was Re: Skills Hack)




Laurent Wacrenier writes:

>  - a lot of people have already bank characters with a lot of
>    charisma for buying and keeping theyre stuffs, now the same will
>    have also clerics and wizards to avoid object identification.

This seems to be a nearly universal behavior--and I think it clearly
goes against original game intent.  I have a suggestion for reducing
the profitability of this behavior, and thereby eliminating it (hopefully):
Keep a record of the player who owns a given object, even after it's 
dropped.  When another player picks up the object, reduce its value
by, say, 50%.  This reduction in price can be akin to the loss of value for
"used" items versus new items.  Thus if your ugly wizard drags some booty
home for your lovely swashbuckler to sell, when the wizard transfers
it to the swashbuckler it loses enough value in the exchange that the
net profit would be comparable to the wizard selling the stuff himself.
An exchange from your playing character to your identifying character and
back would effectively reduce the value 75%.

--Ken

+------------------------+-----------------------------------------+
| Ken Woodruff           | A damsel with a dulcimer                |
| woodruff@cadence.com   | In a vision once I saw:                 |
+------------------------+ It was an Abyssinian maid,              |
| Disclaimer: What tote  | And on her dulcimer she played,         |
| bag full of $20 bills? | Singing of Mount Abora.   --  Coleridge |
+------------------------+-----------------------------------------+