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Re: Experience



etc>
etc>
etc>
etc>On Mon, 11 Dec 1995, Colin wrote:
etc>
etc>> etc>> Also would it be possible to change the dimensions of the display
etc>> etc>> window so you can see which skill you are using at a 
etc>> etc>> particular moment. i.e. adding a permanent skill line under the
etc>> etc>> Range one.
etc>> etc>> 
etc>> etc>> Just some thoughts I had while playing the game.
etc>> etc>> 
etc>> etc>> especially important if you plan to change the way hp
etc>> etc>> are allocated with experience.
etc>> etc>
etc>> etc>I agree with that.  What would be nice is to do something simular in the 
etc>> etc>IDsoftware games like DOOM..  ALlow resizing the windows, but clicking 
etc>> etc>maxmize, or by dragging the borders, whatever..  Only the bigger you make 
etc>> etc>it, the more infomation that can be contained in it.  Might also be nice 
etc>> etc>to choose what fields to include first, whatever.
etc>> etc>
etc>> 
etc>> Only if lighting code is included, No point being able to see the whole map
etc>
etc>Well, no, I didn't mean the map.  Leave the map alone.  But be able to 
etc>change some of the informational fields around that.  
etc>
etc>Another thing that would be nice to work on is the window on the right, a 
etc>very annoying thing is having a spell list too big for that window.  
etc>Being able to resize the window would allow that to fit in.  I would also 
etc>suggest a pause that is placed depending on how big ya make the window, 
etc>and also something like "spell protection*" Might be nice if ya want a 
etc>list of just protection spells for example.
etc>

play it in split window mode and you can resize that window
and make it as big as you like.

scrollable history is what it really needs, but it's painful
to program, the other way to go is paging all the output
like shop inventories already do. which is a bit messy!

etc>-Link
etc>
etc>


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			To you, from me, with Affection.

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