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Crossfire Races




This is probably not the place to write this but here goes.


I have crossfire 92.0 running from my account
as a development exercise.

Locally we found that the game was grossly unbalanced towards
low level fighters and high level mages.

The problem was a fighter could become a mage at higher levels
purely by using potions and rings, this struck me and a few other
people as pointless you could go up to twenty-fifth level build
a super weapon and from then on the game was boring...

So we modified the archetypes such that high level fighters still
have difficulty casting, and in fact are limited to carry virtually
no equipment to get the necessary spells to cast.

We also modified the mage classes such that their weapon class went
down at about quarter the rate of pure fighters, with others in 
between.

Someone else also fixed the problem that seems to arise from the
IOErrors function in xio.c such that killing the game window
doesn't crash the server, which despite various modifications
still seemed to occur.

They also fixed a bug such that with emergency save being used
all the equipment of the offending player was deleted and certain
stats namely regenerations became attatched to the player as
innate abilities.

The reason I am writing here is to get opinions on the hard coded
uneditable variable that modifies mages and fighters. I don't want
to have to patch the nerw version either.

Are they necessary? Locally the particular races have
become a little more even, but then everyone cheats here!

In my Usual befuddlement

		Cel

P.S. I also hacked the disarm code such that the spell gives no
experience there are too many places to get experience without 
any risk.
     I also coded a rough work around for the infinite spell point
feature. We had a lot of fun with that one for a while.

-- 
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			To you, from me, with Affection.

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