Crossfire Mailing List Archive
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Re: crossfire



On Fri, 22 Dec 1995, Mark Wedel wrote:

> >  I've just got crossfire-0.92.1, way cool.  I thought that perhaps it's
> >time I provided my $0.02 since I've been playing for so long.
> >
> >  pouches:  money received in shops doesn't go straight in and shops don't
> >            take money straight out when you're leaving.  These would be
> >            handy.
> >  keyrings: Keys in keyrings don't get used automatically; I think that they
> >            should.
> 
>  Both of these can be considered features.
> 
>  I suppose in pouches, if the object is active, the money should be deposited,
> as if it was picked up.  Actually, that part looks like it should be pretty
> easy to modify.
> 
>  In terms of money or keys removed, as said, it is a feature.  If you have
> your money in a pouch, and accidentally pick something up, and leave, do you
> really want it to pull out that money?

Only have one quick thing to add to this.  I got an idea that was spawned 
from this..  It is HIGHLY annoying to come up to a door that requires a 
certain amount of gold coins when all you have is a bunch of plantium 
coins.  SO then you have to go to a bank, which is fine, but when you 
drop the plantium coins, they all turn into a big, HEAVY pile of gold 
coins when all you needed was maybe 1000gold.  It would be nice to have 
some easy way to divide/combine items in the inventory.  Ie, have a fast 
drop option like now, but add a varible drop option that lets you specify 
how much that item you want dropped or seperated within the inventory.


Anyway, just an idea to an old message I found going through my mail. :>


-Matt