Crossfire Archive
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Re: CF: Map Zoom



Preston F. Crow wrote:
> Personally, I would like to see a larger playing area by increasing the
> number of visible squares, not the size of the squares.  For
> compatibility with existing maps, the maximum viewing distance could be
> defined on a per-map basis and default to the current value.

I like this idea.

Be nicer if the viewing distance did the brightness-modification trick
used by some of those other games nowadays.

Also, should your pets or golem/avatars be a viewing point?

Perhaps a spell should create an invisible viewing point golem that you
can direct through anything?  A new spell of "viewing?"  Sort of an
"out-of-body" exploration.  Some limits might be useful; i.e. it can
only go "through" one or two impassable map squares.  Or as many as the
cube root of your level?

-- 
James Cameron                                      (cameron@stl.dec.com)

OpenVMS, Linux, Firewalls, Software Engineering, CGI, HTTP, X, C, FORTH,
COBOL, BASIC, DCL, csh, bash, ksh, sh, Electronics, Microcontrollers,
Disability Engineering, Netrek, Bicycles, Pedant, Farming, Home Control,
Remote Area Power, Greek Scholar, Tenor Vocalist, Church Sound, Husband.

"Specialisation is for insects." -- Robert Heinlein.
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