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Re: CF: cult monsters and difficulty?




> > no altar (we don't know any difficulty 20 maps with altars), and
> > started casting cult monsters, killing them, casting some, killing
> > them... you get the idea.
> 
> 	Argh. This shouldnt be. The dragon needs to get the some of
> 	the objects from its treasures file (aka "dragon breath") but
> 	not the treasure objects (aka the abusive situation above). 

But then, what use are cult monsters? Look at Ruggilli --- there are a
lot of important things that followers of Ruggilli cannot do, with
apparently nothing in return, so why take the last useful thing away
from them?  -:) That's why I wasn't sure whether this is really an
abuse (Nobody around here knows what cult monsters are good for,
besides killing them to get their stuff).

> 	Perhaps its better to just strip all summoned monsters of 
> 	items. This means your summoned dragon wont breathe fire. 

Our dragons never breathed fire --- this made things easier, since
we could just cast-kill-cast-kill-..., collecting the droppings
(I tend to avoid the term "treasure" since we are not interested
in gems and other useless stuff) only every now and then, to speed
up things.

Christian
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