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Re: CF: Patch: find keys in containers



Actually, on the doors, I would have expected the virtual reality for
most doors to function like this;

- a locked door can't be traversed normally,

- an unlocked door can be traversed by players and intelligent monsters,
they'd just walk through it, with a movement penalty,

- a locked door can be unlocked by generic key, specific key, or
lockpicks,

- a locked door can be broken down by attack, but becomes a broken door
rather than an unlocked door, (perhaps with a probability of the bashing
causing an unlocking),

- keys are not consumed by doors, but may be left in the door,

- an unlocked door can be locked if the key is present, and the key may
be retrieved,

- an unlocked door could also be locked using lockpicks,

Lots of coding.  Perhaps an object for the lock as well as for the door.

-- 
James Cameron                                    (cameron@stl.dec.com)
Digital Equipment Corporation (Australia) Pty. Ltd. A.C.N. 000 446 800


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