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CF: suggestions



hello,
i've intoduced some new people to crossfire and they have the following
suggestions:

1) allow a character to change its name
2) also its password
3) a way to split the wizard and priest spells on the screen
	or only display one class at a time.
4) bigger viewing area
5) have bind replace a key entry and not just the last one on the list
6) some idea of your chances of learning a new spell
7) why can you learn a new spell if you can't even cast it yet?
8) an idea how much damage a spell might do
9) does spell damage go up with levels (wizard/wisdom)?

now for some of my own:
1) server/main.c would not compile without including -lcrypt on linux
	 (red hat 5.0) 2.0.32 kernel
2) an easy way of moving a character from one server to another server.
		this makes for greater acceptance.
3) better packaging of the files - why does maps come in its own
	tar file, but yet does not have the proper paths setup to go into 
	crossfire-xxxxx/lib?  same goes for other packages.
4) why does the "doc" directory have to be moved from CTop to CTop/lib
	to keep crossedit from complaining?
5) why not just have a server package and a client package - get the
	one you want and not all the other stuff.
6) which is the latest sound package?  is see 0.92.x?
7) is sound put on the server or the client or both?
8) why do madmen try to wield a bow all the time?
9) is there a place to get all the patches for 0.94.0? like highscore and
	stuff?
10) will you accept a 19meg core file that keeps getting generated everytime
		my players use "invoke summon cult monster" and the angels cause
		it to crash?
11) how do we submit new monsters?
12) how do we submit new maps?
13) this one several of the new players wanted to know especially -
		how can they create new maps without being able to touch the
		existing maps?

thanks,
steve
-- 
He who laughs last thinks slowest!

Black holes are where God divides by zero.
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