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Re: CF: 0.95.1 bug summary



On Jan 2,  8:43am, Jacek Konieczny wrote:
> Subject: CF: 0.95.1 bug summary
> I have just prepared little summary for bugs I found:
>
> Server bugs:
> - character speed doesn't seem to be calculated properly
>   sometimes dropping some objects decrease your speed.

 Haven't seen that one.  Wonder if there is some error in the calculations
based on weight where it is rounding the wrong way or something.

>   And horn of Eorligans (or somthing) makes your speed > 15
>   (was it intended)

 Not familiar.  I take it that this is some artifact on some map?

> - hill giants seem to move to fast - their seem to be the fastest
>   creatures in the game

 Haven't seen that.

> - pet monsters block your moves. You have to kill them to go on

 Fixed for next version (turn on peaceful and you can fix this right now.)

> - pet monsters seem to prefer killing walls and doors than monstars.
>   Even those doors you can pass through

 Pet monsters never were that smart.

> - after killing monster weapon speed is used for moving onto its place,
>   and even for running further

 Known bug - general redoing of how player speed is handled needs to be done
(it gets more complicated in that  many of the same functions are used for both
the player and monster).

> - after killing/crashing client all players invetory is left on the map

 Fixed in next version.


> Client/Server? bugs:
> - After opening container on a floor client doesn't show closing it

 Will look at that.

>
> (X)Client bugs:
> - Keyboard buffering - I know it is not only keyboard bufferring, but it
> is annoying. I miss the "keyboard" command in 0.94.x

 I'll look at making the buffering the client uses more easily setable by the
player (# of unanswered commands.)

> - shoot+arrow sometimes locks up

 gcfclient bug only I believe.  I think someone has since done a patch.

>
> And probably many more...

 undoubtedly.


-- 

-- Mark Wedel
mark@pyramid.com
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