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Re: CF: Re: CF scorn maps



On Jan 7,  3:30pm, James Cameron wrote:
> Subject: Re: CF: Re: CF scorn maps
> Anthony Thyssen wrote:
> > You can only specify a single destination for the WHOLE DRAGON!
>
> Oh, it's only a crossedit restriction then?
> Try "vi".  Maybe we need an xemacs map editing mode?

 The dragon is considered one logical object.  As one logical object, all
aspects of it are treated the same.

 If you really want to get around it, probably make the dragon type something
innocous (whatever grass is for example) so it is window dressing (flaps its
wings) and add exits beneath on the different spaces and set those individual
exits to go where you want them to go.

 Trying to setting each of the 6 parts of the dragon to have different exits is
likely to get unpredictable results, which may change in the future when
objects are redone.



-- 

-- Mark Wedel
mark@pyramid.com
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