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CF: Re: Crossfire 0.95.2 released.



Play-tested over lunch break.  Only up to level 3.

Findings on gcfclient;

	- pickup 4 still stops when you are running,
	  [I didn't check to see if the numbering has changed]

	- can't use a quiver as inactive, it can be only active or open,
	  though you can drop it and pick it up to achieve inactive 
	  status.

	- still manage to get the odd object stuck in inventory after all
	  of them have been dropped or shot,

	- default font (at least on my machine) for status window makes
	  Charisma invisible off to the edge,

	- inventory mass output label becomes corrupt,

	- could not bind keys as first operation, as .crossfire directory
	  was not present, but save config first seems to make it.

Very minor casting compiler error fixed by attached patch.  All in all,
0.95.2 is much cleaner on compilation and installation than 0.95.1 was. 
Well done everybody.

-- 
James Cameron                                      (cameron@stl.dec.com)

OpenVMS, Linux, Firewalls, Software Engineering, CGI, HTTP, X, C, FORTH,
COBOL, BASIC, DCL, csh, bash, ksh, sh, Electronics, Microcontrollers,
Disability Engineering, Netrek, Bicycles, Pedant, Farming, Home Control,
Remote Area Power, Greek Scholar, Tenor Vocalist, Church Sound, Husband.

"Specialisation is for insects." -- Robert Heinlein.
*** gx11.c.orig	Fri Jan 29 21:09:38 EST 1999
--- gx11.c	Mon Feb  1 11:39:27 EST 1999
***************
*** 654,660 ****
        }
        data->item->face = animations[data->item->animation_id].faces[data->item->anim_state];
        data->item->last_anim=0;
!       g_list_foreach (data->view, (GFunc) animateview, data->item->face);
        
      }
      
--- 654,660 ----
        }
        data->item->face = animations[data->item->animation_id].faces[data->item->anim_state];
        data->item->last_anim=0;
!       g_list_foreach (data->view, (GFunc) animateview, (gpointer) data->item->face);
        
      }