Crossfire Mailing List Archive
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CF: crossfire design
i'm fairly, okay, very new at playing crossfire, but i had
some observations and questions about the basic design of
the game and some of the services rolled into the crossfire
server. actually, the observations and questions extend
from a very old interest in mpogs and graphical muds that
i've clutivated over the years.
it occured to me that changes could be made to the core
server to facilitate a completely distributed gaming world.
the benifits of distributing the game across several
computers is fairly obvious: speed and reducing player
occupancy of a single server. for example, a player (on
server A) enters a dungeon. the entry for the dungeon
specifies not only the location of the dungeon file, but
the server on which the file lies (server B). the player is
effectively removed from the game on server A and entered
into the game in server B.
i haven't exactly followed the archives since crossfire's
creation since i just found out about the game a couple of
months ago, but i'm curious if anybody has ever thought to
try this before. to tell the truth, i can't imagine any
reason not to offer a distributed version of crossfire
(besides the difficulty in eliminating security attacks).
it offers a technologically current solution to issues of
server overload, and fits right in to the notions of modern
day software design.
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