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Re: CF: Skills of the merchant class

On Tue, 27 Jul 1999, Doug wilder wrote:
> [about shops and roleplaying elements]

Hmm, things were done that way simply because that's the way things are 
done in Nethack.  I'm sure there is a good reason out there somewhere.
Everything considered, it works just fine.

There is really a shopkeeper doing all the stuff, its just that you can't
see him.  In Nethack, stealing from a shop (and getting the Keystone Cops
after you) is one of the main "abuses" in getting powerful quikly.  The
main reason shops aren't quite as complex as Nethack (with shopkeepers who
greet you and pets who can be trained to shoplift) is just that it is a
lot of programming and debugging to get it right. 

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