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CF: Relations, races and gods




On the topic of race/god relationships, I think we could extend the
concept of friends/enemies to cover a wider variety of situations.
Ideally, it should not be static either, but rather modified through the
evolution of a character, and a characters relations with the different
races and gods should affect how monsters behave.

As an idea, the characters could store information about how different
subgroups (races and gods, and preferably more distinct groupings; a
majority of all goblins in the Scorn area might belong to one group,
but not all would have to) feel about them. Killing a number of that group
would affect the characters relationship; helping with quests might
improve a relationship, certain artifacts and gods would affect a
characters standing and invite immediate attack.

This could also include how the character feels about a certain group. For
example, holy possession spells, artifacts, etc, could cause the character
to attack without the player deciding to do so. 

IMO, relationship/reputation info should be detached from race/religion,
and race, religion and perhaps starting city would merely initialize and
affect the relations.

There could also be diffrentiation between different types of
NPC/monsters. Killing a random goblin might not give much of a worse
relationship with goblins and their friends, while killing goblin leader
might make it a lot worse. Killing a townsperson might change the
relationship with the 'Scorn' group so that castle guards attack on sight,
but you could improve it again through paying a fine.

This could also improve the general feel of the game; it would be possible
to create and play cities populated by alternate races, since they would
not necessarily attack players if they have a favourable relationship
(through being the same race or having the same god). 

Anyway, ideas? 

Best regards,
David

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