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Re: Mods to diseases



Peter Mardahl wrote:

> 1)  Experience will now go where it is supposed to.
> 2)  Power of most diseases severely curtailed.
>         a)  plague/typhoid/smallpox restricted to humanoids
>         b)  red death restricted in power:  it will "burn out"
>         c)  white death replace pneumonic plague, level 85, 350sp.
>
> Could people please try these out?
> And maybe comment on whether they're still too strong/too weak?
>
> The changes are in CVS already, though you may need to rebuild the archetypes.
> Look for a snapshot tomoorow if you don't have CVS access.

I can be a playtester if someone patches a server...

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