Crossfire Archive
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Re: CF: Artefakts
> Scott writes:
> 
> I want to avoid (1) having a limited inventory such as moria and
> (2) making ALL items slow.  Goal is to say player has only a few objects
> immediately accessible which can be equipped immediately while retaining
	I think you miss-understand my point. The time delay ONLY
	occurs for *applying* and *unapplying* items. Furthermore,
	time delay is often 0 for most objects. We set in the arch
	how much time we wish to penalize the player for apply/unapply
	of the item (for most items, this value will default to 0!).
	Dropping /pickup times are uneffected by the apply time delay.
	This proposal has the advanage of 1) keeping inventory management
	simple, 2) preventing the "quick change" of large/heavy items
	(eg armour, weapons) that is a "cheat" for players.
	I have to agree w/ Peter, a complex inventory system would 
	detract from playing the game. Its harder for new players to 
	understand, and it adds needless complexity to the game. 
						-b.t.
> 
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