Vanilla Netrek Server Development Archive
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[VANILLA-L:1317] Re: [VANILLA-L:1315] RE: [VANILLA-L:1284] General INL Question



On Sat, Jan 30, 1999 at 04:06:00PM -0500, Darryl Palmer wrote:
> > -----Original Message-----
> > > The reason I am asking about the death thing is that when I was
> > testing my
> > > server I actually acknowledged pausing the game as the other captain was
> > > still in the state of exploding, he was stuck because he wasn't
> > "dead", and
> > > because he was exploding the message command to unpause the robot didn't
> > > work.
> >
> > This is not a problem in the INL Robot.
> 
> You are right, this isn't a problem in the robot.  This also isn't a problem
> in DaemonII.  While I was looking at the source I think I know where it is
> happening at.  In the ntserv process we have the intrupt() function in
> redraw.c.  This function clears the inputMask structure if the player is
> dead or exploding.  In which case even if the player sends a message packet,
> ntserv won't handle it if the player is exploding.

I mean, this doesn't happen when the INL Robot is happening.  I should
say, in the Vanilla server code, with INL Robot pause code, this problem
does not exist.
 -Tom
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