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LTD stats
- To: vanilla-list@us.netrek.org
- Subject: LTD stats
- From: Dave Ahn <ahn@vec.wfubmc.edu>
- Date: Fri, 7 May 1999 01:16:41 -0400
- Mail-Followup-To: vanilla-list@us.netrek.org
- Organization: Wake Forest University Baptist Medical Center
After some testing, including two full-length INL games, it looks like the
new LTD stats are working as they should be (aside from the tick zones, which
are broken). I have done some quick comparisons of the stats against the
INL_log parsed pwstats.html, and most things look fairly consistent. The
differences could probably be attributed to the end_tourney.pl parser being
semi-broken (due to truncated messages) or the way some stats are calculated
(such as pck, acc). Still, some further validation would probably be a good
idea. I still need to write or modify some tools, but the critical ones
needed to run an INL game seem to be working fine. As such, I think that the
LTD stat package is now ready for more general clue game testing. It is not
yet ready for pickup server testing, mainly due to the lack of a player DB
editor and a converter.
There are a couple of bugs I uncovered in today's clue game:
1. It looks like newgalaxy might confuse the INL robot about what races
can be selected by the home captain. Or at least, something was messed
up as I was unable to select a race as the home captain.
2. At the end of the game, the INL robot needs to loop over all the players
and force a save (and flush) before the .player file is renamed.
Otherwise, players may lose the delta stats since the last death (save)
and endgame because end_tourney.pl is executed immediately.
3. Sometimes during pregame, the maximum allowed bases gets reset to 1.
Not really sure what triggers this, except that something does.
--
Dave Ahn <ahn@vec.wfubmc.edu> | "When you were born, you cried and the
| world rejoiced. Try to live your life
Virtual Endoscopy Center | so that when you die, you will rejoice
Wake Forest Univ. School of Medicine | and the world will cry." -1/2 jj^2