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changing the winning conditions for clue games
Hey,
Check out the "a TAD low" thread on RGN. I agree with much of what Dan had
to say.
There have been some talk in the past for an alternate scoring mechanism.
Here is my proposal, and I welcome comments. It is based on previous
discussions.
Let's try switching to an on-going scoring mechanism used in sports. At
regular intervals (perhaps every tick), current team point count would
be calculated and added to each team's grand total. At end-game, whoever
has the highest score (absolute or by a margin) wins.
Here is one possible formula:
team1_points = (team2_army_def - team1_army_def) * 2 + team1_army_surplus.
A team gets one army_def (for deficient army) for each army below 4 on a
planet in team _space_. A team gets one army_surplus for each army above
4 on planets under team _control_ (i.e. ownership).
For example, if Fed owns Cap@6 in an 11-9 Fed-Rom game and all other planets
are at 4, then:
rom_army_def = (4 - (-6)) = 10
fed_army_def = 0
rom_army_surplus = 0
fed_army_surplus = 2
rom_points = (0 - 10) * 2 + 0 = -20
fed_points = (10 - 0) * 2 + 2 = 22
The final score would be:
rom_final = (0.5 * total_norm_rom_points) + (0.5 * endgame_rom_points)
fed_final = (0.5 * total_norm_fed_points) + (0.5 * endgame_fed_points)
This system has some interesting consequences:
1) By giving 50% weight to the end-game point count, last-minute intensity
is preserved.
2) By giving 50% weight to on-going point count, opening and mid-game
action is encouraged by giving both teams incentive to be ahead during
those times.
3) A team can still lose if it were behind all game only to come back
to 11-8-1 by endgame.
4) Army stashing gives points, but using those armies gives a relatively
larger number of points.
5) Bombing and reinforcing have more direct influence over game outcome.
6) A friendly planet @4 in enemy space is worth more than @2.
7) Yes, it will change the current accepted strategies.
8) Many, many more observations which I won't list.
Thoughts? Any obvious problems?
--
Dave Ahn <ahn@vec.wfubmc.edu> | "When you were born, you cried and the
| world rejoiced. Try to live your life
Virtual Endoscopy Center | so that when you die, you will rejoice
Wake Forest Univ. School of Medicine | and the world will cry." -1/2 jj^2