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(ASCEND) Re: IPX Games



John_Marks@ascend.com wrote:
> 
> 'Shot;
> 
> This sort of going to be like a blind guy at art convention. I'm afraid I
> don't know to much about IPX gaming, but maybe I can shed some light on how
> the MAX works for IPX. It won't solve your problem but it might help.
> 
> When a MAX accepts dial-up IPX stations, they are treated as individual
> hosts all on the same Network ID. If allowed the MAX will also assign the
> host address. The Net ID is not the same as the one assigned to Ethernet
> segment of the MAX. This  may be part of your problem. I assume ( big
> assumption), to work some sort of SAP server needs to present advertise the
> game. This may be the idividual gaming station themselves.
> 
> Check to see if the MAX lists whatever the SAP server(s) is(are). Go into
> the Terminal Server, do a "Show Net Net", and capture the servers the MAX
> sees. If the your game works by each workstation advertising its own
> service, make sure the services are listed. This will be seen as a number
> of entries listed under the external network. If you have a main server,
> make sure its listed. If its is make sure the server can also see the
> external network (you'll have to do this on the server).
> 
> As I stated earlier, I don't know how IPX gaming works, so I might be way
> off base. But, it won't hurt to check.
> 
> For what its worth.
> John Marks
> Ascend Canada

These are good tips, John- thanks. The problem is that the manual
assumes you have a Netware server on the wire somewhere, and all
the setup is referenced from there, so I've been stuck since I know
diddly about IPX.

We may not pursue this anyway, since I can't see a way for any game-
group to span across Maxen, unless I turn on IPX routing all over,
which strikes me as a really bad idea. If I'm wrong about this,
please let me know. Looking at the docs, I just can't see it working
across Maxen.

If anyone else is interested, though, we've had good results (one
test) with Internet Commit driver from OTG (http://www.ogt.net) which
pseudo-maps IPX to IP so as to enable "build" games.

We played 3-player Shadow Warrior for several hours using the Alpha
IC driver; it seems to work better than Quake's native IP. 

Thanks again!

'Shot
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