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Re: SIMPLE_PARTY_SYSTEM



Markku Jarvinen writes:
> Just define it in config. After that you have simple system where you
> set up parties by 'party xxx' where xxx is any number. Then you have
> 'party say', 'party who' which are obvious. The exp is divided among
> members, something like you get your_level+4 shares of killed monsters,
> and the killer keeps the extra that cannot be shared.
> 
> 	- Markku
> 
> P.S. 'party leave' is the way of leaving parties

I haven't had the time to look closely at this so I'll ask: does the
simple party system make sure that all party members are in the same
map before dividing up experience?  Otherwise, it would be possible
for a newbie to join a wyvern hunting party, hang around in town (map
#4) and gain experience without doing a thing....

#chris