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Re: map design



>From: Fred the Wonder Worm <ftww@orthanc.cs.su.oz.au>
> ...
>> This message feature could be build into crossfire. Because, there
>> is in map-object in maps, a slot for message. It could be invoked
>> in command line e.g. "mapinfo". 
>
>This is a possibility, but it would also be good if all of these descriptions
>could be put into a "Guidebook" file, so that people could read it outside of
>the game, and pick areas they'd like to try to find/avoid.  Then they have to
>search out the areas they're interested in....

Hmm, this makes a another file-system to maintain. And map descriptions
are context-sensitive ie. you have to write more for reading decription
separately from map. And arcade view to game is maybe loss, whn looking
out safely files, instead going to unknown map, thinking what comes next.


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//   Petri Heinila   //   email: Petri.Heinila@lut.fi                 //
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