Crossfire Mailing List Archive
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Re: Multiple comments/suggestions
> 2) The save files should NOT be written out in plain text, as it's too easy
> to tweek one. We wrote a player from scratch once, just to prove it could
> be done.
Well, soon this wont be so easy...as there is code that creates a checksum..
of course if you really really want to create a player...you could
always figure out the checksum too....but in most cases this should be
sufficient...
running a server here locally, I have found a couple of players that
had altered their characters.....soooo...i have added a little chunk
of code which keeps track of their login names...and well if their login
names are in my "cheaters" file...well i dont let them do much in the game :>
of course there is nothing stopping them from going and compiling their own
server.... :>
> 3) Better documentation is a must! The manual and man page is very sparse.
> 4) Docs on adding new archtypes and new maps on your own would be helpful.
>
Docs have been written...will probably be with the next release.
> 5) And, the eternal beef, some better way for players to interact with the
> NPC's.
>
Also look for this in the next release....players can say stuff to monsters
and monsters can respond by matching parts of strings....
I believe also that Frank mentioned something about having voice activated
switches...you say a certain word...in a certain spot...and presto...
a door opens...or a wall disappears :>
:>
The next release will have a lot of cool enhancements!
> Overall though, the game looks great! I can't wait for the next version.
>
> -=- Matt Seidl
>
> -=- Matthew L. Seidl email: seidl@soda.berkeley.edu =-=
> =-= CSUA President Project . . . What Project? -=-
> -=- CEA SWAT Tester We're here to make your life better!=-=
> =-= and all arround cool guy - Famous Morrow Quotes -=-
>
you happen to know Passing Wind?? he goes to school down there at Berkeley..
tell him Skud said hi :> from netrek :>