Crossfire Mailing List Archive
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Re: Multiple comments/suggestions



> 2) The save files should NOT be written out in plain text, as it's too easy
> to tweek one.  We wrote a player from scratch once, just to prove it could
> be done.

Well, soon this wont be so easy...as there is code that creates a checksum..
of course if you really really want to create a player...you could
always figure out the checksum too....but in most cases this should be
sufficient...


running a server here locally, I have found a couple of players that
had altered their characters.....soooo...i have added a little chunk
of code which keeps track of their login names...and well if their login
names are in my "cheaters" file...well i dont let them do much in the game :>

of course there is nothing stopping them from going and compiling their own
server.... :>


> 3) Better documentation is a must!  The manual and man page is very sparse.

> 4) Docs on adding new archtypes and new maps on your own would be helpful.
> 
Docs have been written...will probably be with the next release.

> 5) And, the eternal beef, some better way for players to interact with the
> NPC's.
>

Also look for this in the next release....players can say stuff to monsters
and monsters can respond by matching parts of strings....

I believe also that Frank mentioned something about having voice activated 
switches...you say a certain word...in a certain spot...and presto...
a door opens...or a wall disappears :>

:>

The next release will have a lot of cool enhancements!  

 
> Overall though, the game looks great!  I can't wait for the next version.
> 
>  -=- Matt Seidl
> 
> -=- Matthew L. Seidl 		email: seidl@soda.berkeley.edu		    =-=
> =-= CSUA President 			Project . . . What Project?	    -=-
> -=- CEA SWAT Tester			We're here to make your life better!=-=
> =-= and all arround cool guy			- Famous Morrow Quotes      -=-
> 

you happen to know Passing Wind?? he goes to school down there at Berkeley..
tell him Skud said hi :> from netrek :>