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Re: Character Classes...



> Has there been any thoughts about implementing stricter classes? As it is now
> there is no benefit for a player to choose a wizard, for example, it is much 
> easier for a player to choose a barbarian/warrior and still be able to use
> spells when he has advanced a few levels. Introducing classes would also add
> a few possibilities to the game, such as;

Right now, it seems that the biggest problem is that the wizards gain most
of the benefits of the fighters, and are still able to cast a lot of spells,
not vice-versa.

> [Proposal on class-restrictions/bonuses with spells/weapons/armours]

The main reason it's not implemented now is that I'm somewhat
opposed to the whole notion.  If there is to be a huge difference
between the different classes, why not create a logical reason
for it? That's why you regenerate spell-points much slower when
wearing armour, especially metal armour.

Note that I don't mind adding more restrictions to the different
classes, but it must sound somewhat logical, and be general.
Personally I believe you should be able to cast any spell wearing
the same plate-mail in which fighters are able to do wonderous
tricks of swordplay.

Hmm, I suddenly remembered something I've meant to add to the game
for quite a while: spellcasting time.  Will be there in .5 8)

-Frank.