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Character Classes...




Has there been any thoughts about implementing stricter classes? As it is now
there is no benefit for a player to choose a wizard, for example, it is much 
easier for a player to choose a barbarian/warrior and still be able to use
spells when he has advanced a few levels. Introducing classes would also add
a few possibilities to the game, such as;

	i)	Cleric spells (heal, turn undead etc...)
	ii)	Wizard spells (fireball, delayed fireball etc...)
	iii)	Class specific weapons (godly weapons; for clerics)
	etc...

I realize that no. iii is a bit strange, a weapon should not restrict itself
to classes, a weapon is a weapon. However, instead of taking the boolean
attitude to it, one could say that only the specified class should be able
to take full benefit of it. This can be used on other situations also such
as a wizard using a plate-mail, who should be more hampered by it than the
warrior, and for the warrior when using wands/scrolls etc...
 
Well, any comments?

/Eneq