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Re: Major bug...



> > > ii)   How about making spells time/used-based e.g. they would
> > >       disappear after a while.
> 
> > Which spells?  And I don't want players to keep casting armour everytime
> > they have spell-points left over, since that would make that
> > armour spell last forever (maybe the armour spell is too powerful?).
> 
> I think you are talking about the effect of the spell, what I meant
> was the spell, for ex. the armour spell would be used up after 10
> times and would have to be relearned.

That is one of the features I misliked strongest about nethack v2.3 and later.
If you know a spell, you know it (at least until something very special
happens).  It would degrade spellbooks to wands (which reminds me that it's
about time I added the recharge ability to make people use wands more often 8)

-Frank.

P.S. (Argh!  There are so many things that could be done! 8)