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Re: Major bug...



> > ii)   How about making spells time/used-based e.g. they would
> >       disappear after a while.

> Which spells?  And I don't want players to keep casting armour everytime
> they have spell-points left over, since that would make that
> armour spell last forever (maybe the armour spell is too powerful?).

I think you are talking about the effect of the spell, what I meant
was the spell, for ex. the armour spell would be used up after 10
times and would have to be relearned.


/Eneq