Crossfire Mailing List Archive
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Re: Various thoughts.



> 
> >  Maps:  If you plan on editing the ones in the offical distribution, let
> > me know first, so I can tell you if I ahve done any editing or not.
> 
> I think it probably better that the original author do all editing, if (s)he 
> is still interested updating maps. Otherwise the new version of map might 
> override all changes made be other people.

Not a bad idea, this would take some of the load off of Mark so he can
concentrate on other things :>

> 
> >  Also, if there is information that the NPC needs to tell you, there should
> > be some way of knowing to ask the correct question, and not just guesswork.
> 
> Also every monster who have something to say should respond something to 
> all words. I udes to test if monster can talk saying "hi", but changed
> that after I notice that some monsters react only for "hello", "name", etc.
> 
> There was a small bug in load_original_map, which caused 2 players entering
> new map in same time entering different locations. I have fixed it now. 
> I haven't seen the closing exit bug, so can't say anything about it.
> 
> About pixmaps. Like Mark already said, it would be nice get all building
> same rotation and shading (if any). About cobblestones entry in shops,
> it's probably compromise, since if you left it away and put cobblestones
> under shop it looks good. But when player is top of shop, pixmap behind
> player is cobblestones and not the shop and that looks really weird. 
> One more thing I like to see is more pixmaps for normal big houses (2x2). 
> I think that towns with many small (and empty) houses don't look so good 
> than towns with few big houses.
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
note: We here at Chico have been going color pixmap crazy coloring all houses..
      we did not do the rotation stuff yet, will try to do this before we ship
      them to mark. Does this mean that the top down houses (1 dimension)
      have to be redrawn to look 3d??? On other note.....in many of the towers,
      keeps, palaces we also added shading to make it look as if a light source
      were shining on one side of the building...it looks really nice...but 
      again we tryed to keep consistancy, in that all buildings are shaded on 
      the same side( as if light source were down and to the right of the
      building) It would look really wierd if one building was shaded on the
      the same side that another building has light shining on it. Just another
      thing to keep in mind.


> There seems to be a small bug in pixmap drawing. If there is two different
> floors under wall (e.g. starting city, citywalls, grass and cobblestones) 
> game doesn't update floor under wall right. Also player can see through the 
> walls sometimes (cityhall and altar), probably caused only slow window 
> updates. It seems that game first draws the view and then calculates LOS 
> and blocks the view.
> 
> It was me who said about doing those special arrows. I have been quite
> busy lataly, but I try get patch Mark before next release. I still think
> that exploding arrows don't belong to crossfire. There is enough magic
> already, IMHO.

slaying arrows would be really cool! :>

Tyler