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Re: Couple more things.



In message <199412022349.AA24028@foxtrot.rahul.net>, Mark Wedel writes:
>
> A few other thoughts/ideas:
>
>1) Right now, hit point and spell point regeneration rates are based on your
>max hp and max sp.  Thus, if you have a max hp of 200, you will gain them
>back twice as fast as if you had a max hp of 100.

Yes, very much so.  It would be NO fun if you had to wait 5 times as long
with a 500max sp char as with a 100max sp char.  You are using more powerful
spells to kill worse monsters at that time.

> It does make a difference, in that low level characters will get back
>to full hp/sp much quicker, whre high level characters will do so much
>more slowly (maybe it will actually create a demand for magic power potions
>then..)

Perhaps.  But magic power potions are so expensive and inconvenient, that
what people will do is sit around bored waiting for sp regen.  It's bad
enough as it is...  

Let's keep the game fun, no boredom waiting for sp, no extra administrative
hassle to handle loads of potions.

PeterM