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Couple more things.




 A few other thoughts/ideas:

1) Right now, hit point and spell point regeneration rates are based on your
max hp and max sp.  Thus, if you have a max hp of 200, you will gain them
back twice as fast as if you had a max hp of 100.

 In this way, it will always take about the same amount of ticks/real time
to full regenerate hp and sp (regeneration will quicken these up.)

 Is this a desirable feature? If not, what should the base number for
regeneration be (ie, should it be as if you had a max hp of 100, no matter
what your max hp is, or should it be 50, or 250?)

 It does make a difference, in that low level characters will get back
to full hp/sp much quicker, whre high level characters will do so much
more slowly (maybe it will actually create a demand for magic power potions
then..)

 --Mark