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Re: UDP communications (was: Re: Crossfire client)



> Why not have the servers download the spell behaviors to the client
> upon connection?  Seems simple to me, and sends the info once instead
> of _each_time_ a spell is used.

Much of the info (bitmaps used and such) can be sent, but the actual 
animation of a moving projectile should be sent by the server.  This way, 
if the server slows down, everything on the client slows down as well.  

--Bill Dyess